v0.5.1 -- Pipeline reliability + visual quality
Visual Quality Overhaul
The brand's visual DNA document ({brand-name}.md) was generated by the pattern architect but never consumed downstream. It now flows into both the designer and builder agents as primary visual direction -- design philosophy, bold bets, effects vocabulary, and component stylings with CSS/Tailwind hints.
New References
Two new reference files give agents a concrete visual vocabulary:
- Visual Effects (
visual-effects.md) -- copy-paste CSS/Tailwind recipes for layered shadows, glow effects, glassmorphism, gradient backgrounds, noise textures, entrance animations, hover transitions, gradient text, and component polish patterns - Block Patterns (
block-patterns.md) -- section composition recipes for heroes (4 variants), feature grids, social proof, pricing tables, CTAs, and footers with responsive collapse patterns
Imagery Pipeline
The designer now specifies image resources per screen section matching the brand's imagery style from imagery-style.md. If the brand uses photography, the designer specifies photo subjects and mood. If illustration, the style and subject. The builder implements branded images -- real stock photos, SVG illustrations, or CSS patterns depending on brand direction. Never generic gray boxes.
The critic validates imagery consistency against brand direction. The reviewer audits for generic placeholders and mismatched imagery types.
Pipeline Fixes
- Brand-to-project transition enforces phase prerequisites
/gsp:startcorrectly routes when existing content is present- Pipeline progress display centralized to
references/phase-transitions.md - Renamed
system/topatterns/across branding pipeline for clarity
Update and Statusline Fix
VERSION detection now handles both the current install layout ({runtime-dir}/VERSION) and legacy v0.4.x layout ({runtime-dir}/get-shit-pretty/VERSION). Fixed the GitHub URL in the update skill changelog fetch.
Performance
- Background git detection during project setup
- Pre-fetch competitor URLs before agent spawn in research phase